Job Description Ownership & Rendering Creation and optimisation of real-time VFX and shader networks to achieve the game's visual goals. Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects). Support research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar. Cross Discipline Collaboration Work closely with lead artists and technical artists to translate vfx into final in-game assets. Participate in reviews, feedback sessions, and iterative development processes. Share learnings, technical insights, and new workflows within the team, and stay current on best practices in real-time VFX and optimisation. Documentation & Research Create and maintain clear, up-to-date technical documentation. Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions. Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient.